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ARMY OF TWO™ PDF Print E-mail
ARMY OF TWO™ Release Date: 3/4/2008
 
ARMY OF TWO™ takes the buddy system to the next level. You are a soldier in a two-man squad, and all gameplay centers around two-man missions, two-man strategies, and the fact that two heads are sometimes better than one. Your two-man outfit is composed of ex-Army Rangers now working for a Private Military Corporation (PMC). And your task is to work hand in hand with your partner to form the deadliest Army of Two on the planet. Your teammate may be A.I., or transfer online and play live with a friend. When one man is not enough, it's going to take an Army of Two to save us.
 ARMY OF TWO™ 
  • Two-man gameplay: Co-op isn't just a mode, it's the whole game. Work with your teammate to develop two-man strategies, and use that advantage to eliminate enemies.
  • Intelligent partner A.I.: Partner A.I. (PAI) has been developed to work with the way the gamer actually plays the game, taking the lead when it needs to do so, or dropping back in support at other times.
  • Customization: Weapons are upgradeable and customizable, and of course, can be shared with your partner.
      • Online play: Move seamlessly between play with computer partner A.I. to a real life partner. Don't think alone, think like you're in an Army of Two!

 

 From:http://previews.teamxbox.com/

Electronic Arts invited TeamXbox to visit to its Northern California headquarters today to take a look at the near-final Army of Two. Executive Editor Tom Price and Contributing Editor Andy Eddy suited up and went through all the drills that EA threw at us. What follows is the collaboration between them—much as Army of Two’s gameplay is generally a collaboration between two soldiers. However, instead of rockin’ their finely polished shooting skills, they’ll instead be shooting from the hip with their sharp vocabularies.




Tom:
Army of Two is one of those games that makes for really juicy media. Screenshots and game trailers look fantastic, because the characters look really cool, the action is explosive and awesome, and there’s an underlying humor behind the madness. Of course, sometimes games that create a lot of pre-release anticipation based on cool videos don’t always end up being as fun as you hoped, *cough* Turok *cough*.

After getting some real live hands on-time with the sweet-looking
Army of Two, it’s obvious the development effort didn’t all go into PR. Army of Two

is full of cool ways for two people to play cooperatively, helping each other out in tight spots and doing some two-player moves you’ve never seen in any other game. We only played two levels, but we had a blast doing it.
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Andy: I’m sure the first question any TXB reader will want to know—it was certainly the first thing I asked—is, why was the game delayed and what benefits did the extra time give to the development team? Reid Schneider, senior producer of the game at EA Montreal, wasn’t at all shy in giving us a detailed list of the changes, additions and deletions, many of which were pointed out while we were playing. He said that the focus during the extra development time was on polish and “improving the through-the-gun experience.” Among the most notable changes that he documented were better, more believable AI; more focus testing, with use of an internal program to look for the “choke points” where playtesters were getting bogged down, so the developers could smooth them out; and a streamlined HUD with less clutter.

Tom: The controls of
Army of Two have the basic feel you would expect of a third-person shooter. Right Trigger shoot, Left Trigger aim, Right Stick look, Left Stick move, etc. The Y Button is sort of your all-purpose dodge move: If you’re out the open, you’ll perform a quick roll, but if you’re running towards cover you’ll perform a slide move like you’re stealing second base (old-school, feet-first style), and if you’re up against a low wall or obstacle, you’ll vault over. Crouching behind cover you can blind fire, though it’s not that blind since you get a reticule and it’s in third-person view. The A Button is your context-sensitive button, though, and enables you to do more of the complex two-man maneuvers that are so unique to Army of Two. Things like boosting each other up to hard-to-reach ledges or dragging your wounded partner behind some cover and healing him.

Andy: I was really happy to see that getting or giving a boost to your partner was improved, because it was pretty confusing when I played a few months ago. Now you simply walk up to your partner to get a boost after he initiates it, and the next thing you know you’re being lifted up. However, it’s also been improved in that you can still use your gun while you’re in a boosted position, so it’s like being a telescoping turret; you can clear out a platform before you get up there.

 

Screenshots

 

 

Last Updated ( Tuesday, 04 March 2008 )
 
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