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Forza Motorsport™ 2 PDF Print E-mail
Forza Motorsport™ 2  Release Date: 5/29/2007
 

Forza Motorsport™ 2, the sequel to Microsoft Game Studios' award-winning, fully-customizable driving simulator Forza Motorsport™, speeds its way onto Xbox 360™. Buckle up for authentic simulation physics, bone-jarring damage, and photo-realistic graphics, as well as licensed tuning and customization options.

Loaded with over 300 of the world’s hottest cars for you to collect, personalize, and race, Forza Motorsport 2 gives you the complete racing experience.

 

Forza Motorsport™ 2

 

  • Lap the Competition: With true next-generation features made possible by the power of Xbox 360, Forza Motorsport 2 burns rubber at 60 fps with 2x full-screen anti-aliasing, and high-dynamic-range lighting in crisp 720p high-definition glory. Feel every nuance of your car and the road thanks to support for the official Xbox 360 Wireless Racing Wheel.
  • Experience uncompromising physics: Top automotive engineers, professional race car drivers, and experienced programmers teamed up to create the most complete racing simulator experience available. Cars incur dramatic damage and wear, which affects car performance. Advanced tire and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load.
  • Race real-world tracks: From the all-new world famous Suzuka and Sebring tracks to the spectator-lined streets of New York, race on meticulously designed tracks with an incredible sense of speed and realism. Forza Motorsport 2 ffeatures over 45 tracks carved out of 12 environments, including several real-world licensed circuits such as Silverstone, Tsukuba, and Laguna Seca. New real-world licensed circuits further expand the world of Forza Motorsport 2.
  • Collect, upgrade, and tune hundreds of cars: From sport compacts to purpose-built race cars, collect more than 300 cars from over 50 of the world’s leading manufacturers including Ferrari, Porsche, Nissan, VW, GM, and Lamborghini. Take your car to the garage and install alternative engines, suspension kits, bolt-on superchargers, brakes, rims, racing slicks, and more. Dial in advanced suspension settings, tire pressure, and gear ratios. Forza Motorsport 2 allows you to own the cars that will own the competition. 
  • Create and share your masterpiece with the world: Express your inner artist in the paint and upgrade shops with near endless visual personalization. Customize the shape of your car by combining different licensed rims, performance parts, and aftermarket body kits. Create your own unique paint scheme using millions of paint and decal options. Take in-game pictures of your creation in the Forza Motorsport 2 photo mode. 
  • Compete online: Take your personalized car onto Xbox LIVE® for some intense online wheel-to-wheel racing. Earn in-game credits and even complete single player career objectives while racing over Xbox LIVE. Watch the best racers from around the world compete on Forza Motorsport 2 TV.
Huffing race gas kills brain cells…dead.

Someone should have passed this advice on to Turn 10, as it’s apparent that the racing arm of Microsoft Game Studios was on the leaded stuff and off their rocker when building
Forza Motorsport 2. Why? There’s simply no way a development team of sound mind would attempt to create a game of Forza Motorsport 2’s magnitude.

Okay, so maybe Turn 10 doesn’t get their jollies from
directly inhaling mega-octane fuel, but indirectly this crew, at the very least, has 30-weight race oil coursing through their veins.

Forza Motorsport 2’s Executive producer Dan Greenawalt discussed Turn 10’s lust for cars (and passion for racing them) here, but it’s apparent from the end result of this follow-up that this development team is staffed with more than just track junkies. Greenawalt is a self-proclaimed physics nut, which probably explains why Corvette Racing was interested in the type of telemetry that Forza Motorsport 2 has the ability to feed back to the user. Let’s just say Chevrolet learned a few things about tire adhesion through working with Turn 10 on Forza Motorsport 2.



This critical tire information is not so much about racing cars as it is how rubber reacts to pavement when rolled, dragged, heated and heat-cycled. This would seem to the layperson to be a process of standard Newtonian physics, but it’s far from it. Believe it or not, for example, that a rubber chicken rubbing across asphalt won’t react with one hundred pounds of force if said amount of force is thrust upon it. Don’t blame Newton or comedic prop makers for this. Blame rubber trees and gravity.


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Enough with the Bill Nye-like physics lessons. The point here is that
Forza Motorsport 2’s tire model - developed in partnership with Toyo - is what drives it to supercar status in the world of videogame racing simulations. Forza Motorsport 2’s tire model is working extremely hard in the background, so you may not see it in action (especially with many of the game’s driving assists activated), but rest-assured it’s in full swing and refreshing its data hundreds of times per second (360 cycles per second to be exact). Turn on Forza Motorsport 2’s heads-up tire telemetry if you’re a non-believer. You’ll find temperatures, wear percentages and pressures for each individual tire; real-world accurate because Turn 10 and Toyo love physics (or at least crashing cars in the name of physics).

While it may not be much of a stretch that the development team of
Forza Motorsport 2 can get all nerdy about advanced race car physics, it may be surprising as to where the inspiration for the user interface (UI) came from. Armed with staff members that are general hardcore gamers, Turn 10 looked to titles such as Crackdown and Grand Theft Auto for ideas on how to create an “open sandbox” racing title. There was also extensive time spent with card trading games such as Magic, not to mention Pokemon and other RPG-style adventures. In fact, it’s been said that the more mystical Pokemon regional rarity system was the impetus for a version of this system that is used in Forza Motorsport 2.
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Last Updated ( Tuesday, 04 March 2008 )
 
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