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Blue Dragon™ PDF Print E-mail
Blue Dragon™  Release Date: 8/28/2007
 

Famed game producer Hironobu Sakaguchi of Mistwalker and developer Artoon present the highly anticipated Xbox 360™ exclusive Blue Dragon. Featuring the character design of Akira Toriyama of Dragon Ball Z and music by Nobuo Uematsu of Final Fantasy, Blue Dragon is an epic role-playing game that centers on a young boy named Shu and several of his friends.

These unlikely heroes possess the power to control phantom shadows that mirror the actions of their masters, giving Shu and his comrades miraculous strength and magical powers.

The warriors can create and develop their combat styles by utilizing different types of Shadow Change, including Sword, Assassin, and Power Magic. Shu and his friends must use the shadows as weapons and wield their skills to save their world from impending doom.

Encountering various people on a planet where numerous ancient ruins remain, the characters and their shadows travel through a world full of mysteries and illusions, where the slightest touch can cause reactions of unparalleled magnitude.

 

Blue Dragon™

 

  • Innovative RPG gameplay features: As their quest progresses, warriors can create original attack methods by utilizing several types of Shadow Change, including Sword, Assassin, and Power Magic. You can choose to focus the hero on certain areas of expertise. Shadows level up and gain new abilities associated with the job they are currently doing. Once gained, abilities are not lost and remain available to use when needed.
  • Massive scope and engrossing environments: Shu and his companions battle their way through an immense world filled with vividly illustrated remnants of ancient civilizations long forgotten.
  • Stunning graphics: Taking full advantage of the power of Xbox 360, Blue Dragon engages you in a world and characters that are brought to life with vibrant colors and detail, from Shu's wild hair to his martial arts-style garb, conveying the beautiful simplicity and sense of adventure found in this truly next-generation RPG.
  • Dazzling character design and effects: Toriyama’s unique influence is evident in the design of the game’s anime style characters, as their actions are enhanced with next-gen blur effects. Additionally, the game’s algorithmic animation system adds heightened realism to character and creature movements.
  • Famed developer: Mistwalker is a creative company founded by Hironobu Sakaguchi, the original developer of Final Fantasy. Operated by a handful of experts, the direction of new Mistwalker is influenced by Sakaguchi’s extensive industry experience. Artoon is a digital entertainment design, development, and production company with rich talent and experience. Centering on the design and development of original content, Artoon is mainly involved in the development of software through external cooperation, as well as the design and production of entertainment content in the mobile communication category.
“I won’t…give up!” lead character Shu vehemently cries, as the opening scene is set for this monumental journey known as Blue Dragon.

Shu’s standing tall in the face of adversity is perhaps a metaphor for Japanese developers forging ahead in the turn-based, role-playing game market when the rest of the world has free-roam fighting on the brain. Blue Dragon is Hironobu Sakaguchi’s brainchild. after all (under the Mistwalker guise), and the turn-based genre has been more than kind to this visionary in such games as…well, pretty much every Final Fantasy title to his credit. Even Mistwalker’s Lost Odyssey, which is due out at a later date, is turn based. Go figure.

Yes, Blue Dragon is turn based. Some of you will surely leave now—though we encourage you to stick around.

Still here? You won’t regret it.



With an “If it ain’t broke, don’t even think about fixing it until it’s your turn” philosophy firmly set in the cerebellum of Sakaguchi, Mistwalker’s RP maven set out to assemble the finest league of game-development talent to work on his pet dragon project. And don’t think for a second that the fame of the development talent doesn’t matter. In this day and age, kids that know games go ga-ga over such surnames as Kojima, Schafer and Sakaguchi, and they’ll surely become as giddy as a schoolgirl to learn what other weapons Artoon had in its cache for the creation of Blue Dragon.

Does the name Akira Toriyama ring a bell? It should if you’re familiar with the Dragon Ball Z franchise. You can see Toriyama’s style in each character of Blue Dragon, which means that never will you mistake this fantasy for a reality. Like playable anime, Shu, Jiro, Kluke and the rest of the gang personify the cartoon-y style that is huge in Japan, while at the same time never letting Blue Dragon take itself too seriously (the adorable Shifa and her curiously-held puppy and all things Marumaro drive this home fairly early). Even the character’s shadows—their monster-like alter-egos—are hardy menacing in Blue Dragon, and the foes, no matter how highly experienced, strike more comedy than they do fear (there’s nothing like a good ol’ Poo Snake). The whimsical style of Blue Dragon may not be everyone’s cup of tea, but it does appear that Toriyama and Artoon have consistently carried out Sakaguchi’s vision for the characters inhabiting Blue Dragon.

Nobuo Uematsu may not be a household name in the U.S., but he’s a veritable Gershwin or Williams in Japanese video-game sects. As the man behind the music of a dozen Final Fantasy games, it’s not surprising that Uematsu-san has a longstanding relationship with Sakaguchi. Sakaguchi grabbed Uematsu for the score of Blue Dragon (not to mention Lost Odyssey) for the obvious reason of camaraderie, but the man knows how to make a video game come alive as well. Uematsu’s familiarity with the ivory comes through loud and clear in Blue Dragon, with piano riffs accompanying darn near every arrangement. There’s a strong electronic undertone to Blue Dragon’s soundtrack as well, not to mention a bevy of horned instruments—often played off-key—to create endearing whimsy. Cleverly matched to the ebb and flow of the gameplay, Uematsu’s experience in the JRPG realm clearly pays off here. And while we’re aurally at it, the English dialogue work is excellent (Deathroy is divine), as is the entire catalog of sound effects.
 
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Last Updated ( Monday, 24 March 2008 )
 
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